Friday, March 11, 2011

Blog 9A


I think our video game presentation went pretty well, but there were two areas in which we could have done better. I felt we didn’t go into enough detail regarding how important the online aspect to the video game was.  Our game was intended to be tailored towards “community” type play, rather than immersing yourself into a single player campaign mode which isolates you from other gamers. This was done to make the game more convenient if you wanted to play for just short amounts of time, rather than being emotionally invested in a video game for hours on end.  Another aspect in which we could have done a better job was our console design. We wanted to focus on the functionality of the controller for our game and make it as simple as possible for the user. While our controller would indeed be simple to use, I feel we didn’t convey this simplicity enough in our presentation. It was most likely tough for any audience members to understand why we designed it the way we did, because we did not spend enough time going into the detail of why we designed it the way we did.  I think a very tough concept to explain regarding gaming is delimiters. The reason I say this is because in order for a listener to understand the effect of a delimiter they have to have a pretty good grasp of games and be a somewhat experienced gamer. If someone has never previously played a first person shooter they may not understand just how big of an effect using a primary weapon and secondary weapon delimiter has on a game, versus allowing someone to carry two primary weapon. For those who have taken part in first person shooters before they understand just how big of an impact this can have on a gaming experience, but those who haven’t may overlook it as a miniscule detail. 

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